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Chess decision training

Chess decision training starts before the move.

In a game, nobody announces that a tactic is available or that a quiet move is strongest. Chess decision training starts one step earlier: identify what the position needs, choose a move, and test the idea.

Try a position

Three positions. Three different questions. What would you play?

These are fixed examples from real games. You will see the idea after you make a move or reveal the answer.

Example 01

A concrete opportunity

White to move. Read the position and choose a move on the board.

Drag a piece or select its starting and ending squares.

8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h

Example 02

A quieter decision

Black to move. Read the position and choose a move on the board.

Drag a piece or select its starting and ending squares.

1
2
3
4
5
6
7
h8
g
f
e
d
c
b
a

Example 03

A drawing resource under pressure

White to move. Read the position and choose a move on the board.

Drag a piece or select its starting and ending squares.

8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h

The missing step in single-theme practice

Tactics practice builds calculation. Positional practice builds plans. Critical Moves train precision when one choice preserves the balance. Real play asks you to recognize which situation you are in before you can use any of those skills.

These examples show all three kinds of decision. The main Make Good Moves trainer mixes them without telling you which one is next, then reveals the explanation after your move.

You will not be told what comes next.

In the main trainer, tactical, positional, and Critical Move positions are mixed together. Read each board, decide what it needs, and play the idea through. Five positions per session; no account required to start.

Start mixed training

Tactical puzzles are sourced from the Lichess open puzzle database. Positional and Critical Move puzzles are custom-generated by Make Good Moves from public Lichess games. Make Good Moves is independent and is not affiliated with Lichess.